REAPERJ743: Undead

I am Reaps, nice to meet you.

for now, this post is strictly business, as I have always had a passion for the Undead of any Pocky, I will be posting my own ideas for the Undead and their attacks. some of these will have options for you to comment, Shadow, feel free to do so.

the first type of Zeke, and the official advocate of the game.

ROAMER: I stole the name from Shadow, giving full fore-warning. he's bound to have his own ideas, and these are meant to prod him  with worldbuilding.

so, these Undead can run, scream, and grapple. they're basically the Zeke of the World War Z movie. so, why don't we take a bit of a gander here and make them unique?

their scream I found interesting. having a psychological impact on the survivors who hear it, it seems to be standard issue. what if it, instead of calling in reinforcements, or helping to do so, could call in different types of Undead by using different frequencies? such as the higher the pitch, the more deadly the Zeke? this would mean the more powerful Roamers would be even more deadly, as they would draw in more powerful enemies.

as for their grapple, I understand the Bite is an iconic means of infection. but what about other ideas? such as drinking blood, even a drop, and what about the nails being coated in infected blood as well, making it much harder to fight them.

also, what are the full list of attacks, even if they're somewhat goofy?

RAVAGER: this is a dangerous Zeke of my own creation, which I'm hoping will be used. if not, it'll still be here, but I'll let you know that its not worth talking about.

ATTACKS: the Ravager is known for their ability to rapid deal damage by means of fists and teeth. they're fast, agile, and more than capable of attacking even tough foes pretty easily. timing is key to dealing with these Zeke.

FLURRY: when the Ravager first senses prey, they emit a blood-curling scream, which can paralyze weaker humans with fear. then they charge, already swinging to attack.

Flurry deals exactly five Fist Attacks against up to two targets, and ignores resistance to Bashing Damage. this attack, however, has a higher chance of missing, roughly 20%.

SCREAM: all people who hear a Ravagers Scream and can see it are subject to a check to see if they can keep moving. this check, no matter how you use it, is translatable to about 35% chance of failure.

FIST: usually used as part of a Flurry to attack, the Ravager has a 10% chance of missing a target who is standing still and is not trying to avoid the blows. however, against even slight movement, this triples to 30%. and against a running target who is trying actively to avoid the attacks, it's about a 35% chance of hitting the target. combine that with the Flurry options, and this makes it 15%. I will be sure to edit this at about 2:30, so this is bye.

Trices (talk) 19:44, December 5, 2019 (UTC)