Groups

REAPERJ743

this page, I think, was originally created by Shade, the creator of this wiki. but I'm going to add in a simple and effective means of identifying each group in the game I'm considering.

BANDITS: mean looking, usually dressed in poor gear, the leader has higher tier gear than the rest.

SURVIVORS: varies wildly, but usually has a weapon on them, can fight if they need to, and like to avoid being talked to or seen. might attack randomly if you approach.

FRIENDLIES OR DISTRESSED: usually marked by having enemies chasing them, you can step in the way of them and, if you kill them, have the person join your group. these are the same as a usual survivor, but might not have a weapon on them, or are wounded. a infected is not worth having on your team, and killing their pursuers, usually undead, only gives them time to reanimate in peace. as well as die in peace.

FOOD: usually animal life, can be hunted if you choose to. these units usually run, but can attack if provoked. usually has a higher damage than your average bandit, if they attack.

ZEKE: will attack and stalk at the slightest provocation, literally, all you have to do is make a noise or run in front of them and they'll chase you. bear in mind, only a headshot can kill them.